MW2MW is a collaboration between Marek Walczak and Martin Wattenberg. Started in 1997, both artists work independently but come together on long term projects such as Apartment, Wonderwalker, Thinking Machine and Noplace.

Noplace at the Tate

2008

Noplace at the Tate Noplace Online has launched as part of the Tate’s Intermedia series.

Whether paradise, heaven or a pessimistic distopia, each of us has a vision like no place on Earth. In noplace you write a few words about that place that has not yet come into being. As your write, your words trigger a set of visual associations, colliding to form a video of your ideal.
LAUNCH

Thinking Machine at Moma

2008

Thinking Machine at MomaWe are pleased to announce that Thinking Machine is currently installed as part of Design and the Elastic Mind at the Museum of Modern Art, New York. The exhibition will run from February 24th to May 12th 2008.

More on Thinking Machines here.

Noplace : Heaven at Video Vortex

2007

noplace : heavenIf you are in Amsterdam on Friday 19th October we invite you to the opening of Video Vortex at the Netherlands Media Art Institute

Where we will be showing our work:
Noplace : Heaven

You may enjoy some screengrabs of the piece.

Paste

2007

Paste Whatever is in your clipboard, something that’s on your mind or just a distraction, you Paste. Paste keeps track of everyone’s ctrl-V, option-V or middle-button press – these routine actions combine into a single text stream.

Paste collects both trivial and profound thoughts creating a continuous scroll. The minutia of collective consciousness forms a shared narrative. A narrative that reflects personal and public history – from the horrors of war to a recipe for mashed potatoes.


Gothamberg

2007

GothambergEveryone who has lived in an apartment has a story to tell. Gothamberg is a place to read, interact and exchange stories of lives in apartment buildings. Together, these tales of sounds and smells, lobbies and bathrooms, laundry room gossip and unexpected favors form a single collective building, Gothamberg. Their experiences form the elliptical threads of inhabitation, a mnemonic quality expressing something of the shared nature of dwelling.

Launch

Noplace

2006

NoplaceNoplace is an interactive installation and website that aggregates utopias into a shared vision of paradise. We are developing software that collects data, images, and texts via the web and uses these feeds to create virtual architectural structures. These structures expand as utopias are added to the project. In the final installation, projected shadows on the gallery walls represent the architecture that’s evolved from the data, creating a physical browser which viewers can manipulate and transform with a wave of their hands.

Noplace has won a Creative Capital Award and is currently under development. More…

Thinking Table

2005

Thinking TableThinking Table 4 is currently on exhibit at the Banff Center in Canada as part of the show The Art Formerly Known as New Media. In this version two players play against each other using a touchscreen.

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CityCollage

2005

CityCollageCityCollage creates a leisurely, painterly image of a single second. Your image is used as a palette that echoes the sampling of the artist’s eye. CityCollage takes your photo and uses it to build a streetscape. You become the raw material for an urban construction. As in a city, your own presence is tangential, one ingredient among many. You may not even see yourself, until a sudden moment of recognition, like spotting a familiar face in a crowd.

Two cameras are trained on two views, one on the street, one in a private space at the installation. Each time movement is detected in the private sphere, a new streetscape is created.

Citycollage was part of the show ‘Urbanisms‘ at the Pace Digital Gallery. More…

Third Person

2004

Third PersonThird person is a temporal mirror. Using camera recognition technology, it replaces realtime video of people at the installation with clips recorded earlier. In the present, people’s movements are ‘averaged’, a little like a Muybridge photo sequence, so that they form the canvas onto which the previous footage then plays.

People are visible only as dark silhouettes against which, perhaps, you can see a previous clip of a figure in white descending the same staircase.

Third Person was shown at the ICA, London, as well as at LMCC, 4 Walls Film Club and by appointment.

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Thinking Machine

2003

Thinking MachineThinking Machine 4 explores the invisible, elusive nature of thought. Play chess against a transparent intelligence, its evolving thought process visible on the board before you.

The artwork is an artificial intelligence program, ready to play chess with the viewer. If the viewer confronts the program, the computer’s thought process is sketched on screen as it plays. A map is created from the traces of thousands of possible futures as the program tries to decide its best move. Those traces become a key to the invisible lines of force in the game as well as a window into the spirit of a thinking machine.

Installation, London ICA, 2003. Ars Electronica 2004. Launch

Apartment

2001

ApartmentViewers are confronted with a blinking cursor. As they type, rooms begin to take shape in the form of a two-dimensional plan, similar to a blueprint. The architecture is based on a semantic analysis of the viewer’s words, reorganizing them to reflect the underlying themes they express. The apartments are then clustered into buildings and cities according to their linguistic relationships.

Apartment is inspired by memory palaces. In a mnemonic technique from a pre-Post-It era, Cicero imagined inscribing the themes of a speech on a suite of rooms in a villa, and then reciting that speech by mentally walking from space to space. Establishing an equivalence between language and space, Apartment connects the written word with different forms of spatial configurations. Launch

Wonderwalker

2000

WonderwalkerA commission of the Walker Art Center, WonderWalker reimagines the 16th/17th-century Wunderkammer as a communal collection space.

The WonderWalker is a collection of shared objects. Like the Wunderkammer collections of the 17th century, the map is conceived as a phantasmagoria of web objects, whose reason for placement in the collection is dependent on an independent eye.

Anyone can be a collector. You become one by dragging a button to your browser’s toolbar. Then anytime you browse and something catches your eye, just add that to the collection. Launch